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The Stars

Zach Burris

Technical Systems Designer

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24 Person | Academic | Unreal Engine

An ability-based, fast-paced, action roguelike set in Wonderland.

  • Action Combat

  • Short & Long Term Progression Systems

  • Prototyping, Architecture, and Refactoring

  • Production & Leadership

  • Team Alignment

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2 Person | Academic | Unity | C# | Published

A story-based incremental game focused on player interactivity.

  • Incremental Progression Systems

  • Prototyping & Gameplay Implementation

  • Dialogue System

  • TCRs and Publishing

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Solo | Academic | Excel

A project designing retention & monetization for a Gacha ARPG.

  • Progression & Economy Systems

  • Social Systems

  • Business Models and Monetization

  • System Modeling

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Solo | Academic | Figma 

A UX project redesigning the Loadouts UI from Destiny 2.

  • UI/UX Design

  • UX Research

  • Information Architecture

  • ​Pivoting

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Solo | Non-Academic | D&D 5e | Excel

A custom D&D 5e ability set for my homebrewed Path System.

  • Combat Design

  • Ability Design

  • Loot Table Balancing​

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© 2025 - 2026 Zach Burris.

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