

24 Person | Academic | Unreal Engine
An ability-based, fast-paced, action roguelike set in Wonderland.
-
Action Combat
-
Short & Long Term Progression Systems
-
Prototyping, Architecture, and Refactoring
-
Production & Leadership
-
Team Alignment

2 Person | Academic | Unity | C# | Published
A story-based incremental game focused on player interactivity.
-
Incremental Progression Systems
-
Prototyping & Gameplay Implementation
-
Dialogue System
-
TCRs and Publishing

Solo | Academic | Excel
A project designing retention & monetization for a Gacha ARPG.
-
Progression & Economy Systems
-
Social Systems
-
Business Models and Monetization
-
System Modeling

Solo | Academic | Figma
A UX project redesigning the Loadouts UI from Destiny 2.
-
UI/UX Design
-
UX Research
-
Information Architecture
-
​Pivoting

Solo | Non-Academic | D&D 5e | Excel
A custom D&D 5e ability set for my homebrewed Path System.
-
Combat Design
-
Ability Design
-
Loot Table Balancing​




